Investigating the Effects of Word Games on Iranian EFL Learners’ Application of the Words in Writing Paragraph Essays

Fatemeh Rezapanah, Hadi Hamidi

Abstract


In Iran, learning vocabulary has been considered a boring subject for a long time and the traditional way of learning vocabulary by mere copying and remembering has shown to be less than effective. Meanwhile, games are also seen as a time-filling activity in most English classrooms. The current research sought to explore the effectiveness of using word games on Iranian EFL intermediate students’ application of the words in writing one paragraph essay. It was carried out at Jahad Sharif English Institute among 60 intermediate male and female learners with the age range of 17-30 through a quasi-experimental research design. The researcher administered a PET test to determine the homogeneity of the participants regarding their general English language proficiency level. Participants were randomly assigned into two groups. After coming up with the conclusion that the two groups were homogeneous, during 16 sessions of treatment, the experimental group was taught using different techniques of word games while the control group received no special treatment. At the end of the treatment, both groups participated in the word game writing test of the word game questions available in Top Notch series the post-test. A t-test was used to compare the mean scores of the two groups, the result of which showed that the learners’ mean score in the experimental group was significantly higher than the learners’ mean score in the control group. In conclusion, the result of this study suggests that foreign language pedagogy, especially for young adult English learners, would benefit from applying word games in their vocabulary instruction and writing.

 


Keywords


Word games, Iranian EFL learners, application of words, writing paragraph essays

Full Text:

PDF

References


Allery, L. A. (2004). Educational games and structured experiences. Medical Teacher, 26(6), 504-505. doi:10.1080/01421590412331285423

Anderson, K. S. (1998). Let the game begin: The gaming approach as an alternative paradigm in nursing education. Unpublished Ph.D. dissertation, North Carolina State University, North Carolina.

Chandler, T. (1996). Reflections and further questions. Retrieved from global .umi.com/pqdweb?INT=0&SelLanguage=0&TS=1043287741&Did=000

Cortez, E. G. (1974). Games for second language learning: A comparison of two approaches for teaching English to Puerto Rican children. Unpublished Ph.D. dissertation, Temple University, PA.

Deesri, A. (2002). Games in the ESL and EFL class. Retrieved from http://iteslj.org/Techniques/Deesri-Games.html.

Downton, A. (2004). Games can help get reluctant learners into maths. EQ Australia, 3, 17-19.

Gardner, D. (1987). Communication games: Do we know what we’re talking about? ELT Journal, 41(1), 19-24. doi:10.1093/elt/41.1.19

Gardner, R. C. (1985). Social psychology and second language learning: The role of attitudes and motivation. London: Edward Arnold.

Gardner, R. C, & Clement, R. (1990). Social psychological perspectives on second language acquisition. In H. Giles & R. St. Clair (Eds.), Language and Social psychology (pp. 218-243). Oxford: Blackwell Press.

Gaudart, H. (1999). Games as teaching tools for teaching English to speakers of other languages. Retrieved from http://sag.sagepub.com/cgi/content /abstract/30/3/283.

Griffiths, R., & Clyne, M. (1995). Games: A context and a medium for learning. In J. Wakefield & L. Velardi (Eds.), Celebrating mathematics learning (pp. 191-195). Melbourne: The Mathematical Association of Victoria.

Hadfield, J. (1996). Elementary communication games: A collection of games and activities for elementary students of English. England: Wesley Longman.

Harvey, J. G., & Bright, G. W. (1985). Basic math games. Palo Alto, California: Dale Seymour Publications.

Holler, J. (1996). Das neue Gehirn. Padeborn: Junfermann.

Hong, L. (2002). Using games in teaching English to young learners. Retrieved from http://iteslj.org/Lessons/Lin-UsingGames.html

Hunt, S. E., & Cain, E. (1950). Games - the world around: Four hundred folk games. New York: A. S. Barnes Com.

Isaacs, R. H. (1979). Affective and cognitive changes in using Hebrew language games with thirteen and fourteen year old students: An exploratory study. Unpublished Ph.D. dissertation, Columbia University Teachers College, New York, NY.

Jacobs, J. W., & Dempsey, J. V. (1993). Simulation and gaming: Fidelity, feedback, and motivation. In J. V. Dempsey & G. C. Sales (Eds.), Interactive instruction and feedback (pp. 197-227). Englewood Hills, NJ: Educational Technology Publications.

Jones, D., Mungai, D., & Wong, L. (2002). Games to teach. Paper published in the proceeding of the 18th Annual Conference on Distance Teaching and Learning, Wisconsin, UW.

Kuo, Y. (1990). Using some selected games to develop secondary school students' oral communication skills in Taiwan. Taipei: The Grane Publishing.

Littlewood, W. (1981). Communicative language teaching. Cambridge: Cambridge University Press.

Lozanov, G. (1979). Suggestology and outlines of suggestopedy. New York: Gorden & Breach Science Pub.

Macedonia, M. (2005). Games and foreign language teaching. Support for Learning, 20(3), 135-140. doi:10.1111/j.0268-2141.2005.00377.x

Markey, C. E. (1997). An investigation into the use of structured games to teach early fraction concepts to students who are deaf or hard of hearing. Unpublished master’s thesis, Griffith University, Queensland, Australia.

Miller, M. C. (1992). Two experimental studies of the effectiveness of interactive game-playing in the acquisition of Japanese by Americans. Unpublished doctoral dissertation, University of Delaware.

Nemerow, L. G. (1996). Do classroom games improve motivation and learning? Retrieved from http://global.umi.com/pqdweb?INT =0& Sel Language=0&TS=1043287741&Did=000000.

Ogershok, P., & Cottrell, S. (2004). The pediatric board game. Medical Teacher, 26(6), 514-517.

Pierfy, D. A. (1977). Comparative simulation game research: Stumbling blocks and stepping stones. Simulation and Games, 8(2), 255-268.

Richard-Amto, P. A. (1996). Making it happen. New York: Addison-Wesley Publishing Group.

Ruben, B. D. (1999). Simulations, games, and experience-based learning: The quest for a new paradigm for teaching and learning. Simulation & Gaming, 30(4), 498-506. doi:10.1177/104687819903000409

Schultz, M., & Fischer, A. (1988). Games for all reasons. New York: Addison-Wesley.

Shie, J. S. (2003). Aspects of EFL games. Taipei: The Crance Publishing Company.

Steinberg, J. (1992). Games language people play. Ontario: Dominie Press Pippin Publishing Limited.

Terrell, T. D. (1977). A natural approach to second language acquisition and learning. The Modern Language Journal, 61, 325-336. doi:10.2307/324551

Thatcher, D. C. (1990). Promoting learning through games and simulations. Simulation & Gaming, 21, 262-273. doi:10.1177/1046878190213005

Ur, P. (1988). Grammar practice activities: A practical guide for teachers. Cambridge: Cambridge University Press.

Wrucke-Nelson, A. C. (1992). An investigation into the development of oral English in concept formation through the use of group games in the bilingual/ESL classroom. Unpublished Ph.D. dissertation, Texas Woman's University, TX.




DOI: http://dx.doi.org/10.7575/ijalel.v.2n.1p.35

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

2012-2019 (CC-BY) Australian International Academic Centre PTY.LTD

International Journal of Applied Linguistics and English Literature

To make sure that you can receive messages from us, please add the journal emails into your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.