The Effect of Using Educational Computer Games on Recall and Retention of Spelling in Iranian EFL Learners

Hossein Shokri, Seyed Jalal Abdolmanafi-Rokni

Abstract


Applying new methods and techniques for language teaching throughout the history could not address the needs and wants of the learners. Allegedly the reason of this problem laid in contextual factors and learner’s considerations including the instrument, medium and also appropriate techniques for instruction. To address this problem, video games were applied for one of the basic steps of language learning and literacy skill for specific age group of 14-16 students i.e. spelling. In this study 40 students from two classes were randomly divided into two groups, control and experimental (each 20). The pre-test was done in one session. After that, the experimental group received the treatment subjecting to original computer games, but the control group received a placebo. The classroom was equipped with the computer, television, overhead projector, etc.  Each week was spent on one game. At the end of each session, the students were required to play the game and elicit words and spelling of them. After eight sessions of treatment, through different kinds of video computer games, the results of the study showed that the experimental group outperformed the control group in posttest and delayed posttest. This finding subscribes to the role and efficacy of video computer games on recall and retention of spelling among students.  The information provided in this study can be useful for teachers, and material developers.

 


Keywords


Video computer games, spelling, recall, retention

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References


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DOI: http://dx.doi.org/10.7575/aiac.ijalel.v.3n.6p.169

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